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pub enum AttachmentType {
    Attachment,
    Minidump,
    AppleCrashReport,
    UnrealContext,
    UnrealLogs,
}
Expand description

The different types an attachment can have.

Variants

Attachment

(default) A standard attachment without special meaning.

Minidump

A minidump file that creates an error event and is symbolicated. The file should start with the MDMP magic bytes.

AppleCrashReport

An Apple crash report file that creates an error event and is symbolicated.

UnrealContext

An XML file containing UE4 crash meta data. During event ingestion, event contexts and extra fields are extracted from this file.

UnrealLogs

A plain-text log file obtained from UE4 crashes. During event ingestion, the last logs are extracted into event breadcrumbs.

Implementations

Gets the string value Sentry expects for the attachment type.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.