pub struct EscapedState<T, U>(_);
Trait Implementations
sourceimpl<T: Default, U: Default> Default for EscapedState<T, U>
impl<T: Default, U: Default> Default for EscapedState<T, U>
sourcefn default() -> EscapedState<T, U>
fn default() -> EscapedState<T, U>
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl<T, U> RefUnwindSafe for EscapedState<T, U> where
T: RefUnwindSafe,
U: RefUnwindSafe,
impl<T, U> Send for EscapedState<T, U> where
T: Send,
U: Send,
impl<T, U> Sync for EscapedState<T, U> where
T: Sync,
U: Sync,
impl<T, U> Unpin for EscapedState<T, U> where
T: Unpin,
U: Unpin,
impl<T, U> UnwindSafe for EscapedState<T, U> where
T: UnwindSafe,
U: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more