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use std::collections::HashSet;
use std::fmt::Debug;

use async_trait::async_trait;
use mockall::automock;
use uuid::Uuid;

use crate::db::error::DbResult;
use crate::db::User;
use crate::notification::Notification;

#[derive(Default, Debug)]
pub struct FetchMessageResponse {
    pub timestamp: Option<u64>,
    pub messages: Vec<Notification>,
}

/// Provides high-level operations for data management.
///
/// This is usually manifested by _database_::DbClientImpl
///
#[automock] // must appear before #[async_trait]
#[async_trait]
pub trait DbClient: Send + Sync {
    /// Add a new user to the database. An error will occur if the user already
    /// exists.
    async fn add_user(&self, user: &User) -> DbResult<()>;

    /// Update a user in the database. Returns whether the update occurred. The
    /// update will not occur if the user does not already exist, has a
    /// different router type, or has a newer `connected_at` timestamp.
    // TODO: make the bool a #[must_use]
    async fn update_user(&self, user: &mut User) -> DbResult<bool>;

    /// Read a user from the database
    async fn get_user(&self, uaid: &Uuid) -> DbResult<Option<User>>;

    /// Delete a user from the router table
    async fn remove_user(&self, uaid: &Uuid) -> DbResult<()>;

    /// Add a channel to a user
    async fn add_channel(&self, uaid: &Uuid, channel_id: &Uuid) -> DbResult<()>;

    /// Add a batch of channels to a user
    async fn add_channels(&self, uaid: &Uuid, channels: HashSet<Uuid>) -> DbResult<()>;

    /// Get the set of channel IDs for a user
    async fn get_channels(&self, uaid: &Uuid) -> DbResult<HashSet<Uuid>>;

    /// Remove a channel from a user. Returns if the removed channel did exist.
    async fn remove_channel(&self, uaid: &Uuid, channel_id: &Uuid) -> DbResult<bool>;

    /// Remove the node ID from a user in the router table. Returns whether the
    /// removal occurred. The node ID will only be removed if `connected_at`
    /// matches up with the item's `connected_at`.
    async fn remove_node_id(
        &self,
        uaid: &Uuid,
        node_id: &str,
        connected_at: u64,
        version: &Option<Uuid>,
    ) -> DbResult<bool>;

    /// Save a message to the message table
    async fn save_message(&self, uaid: &Uuid, message: Notification) -> DbResult<()>;

    /// Save multiple messages to the message table
    async fn save_messages(&self, uaid: &Uuid, messages: Vec<Notification>) -> DbResult<()>;

    /// Fetch stored messages for a user
    async fn fetch_topic_messages(
        &self,
        uaid: &Uuid,
        limit: usize,
    ) -> DbResult<FetchMessageResponse>;

    /// Fetch stored messages later than a given
    async fn fetch_timestamp_messages(
        &self,
        uaid: &Uuid,
        timestamp: Option<u64>,
        limit: usize,
    ) -> DbResult<FetchMessageResponse>;

    /// Update the last read timestamp for a user
    async fn increment_storage(&self, uaid: &Uuid, timestamp: u64) -> DbResult<()>;

    /// Delete a notification
    async fn remove_message(&self, uaid: &Uuid, sort_key: &str) -> DbResult<()>;

    /// Check if the router table exists
    async fn router_table_exists(&self) -> DbResult<bool>;

    /// Check if the message table exists
    async fn message_table_exists(&self) -> DbResult<bool>;

    /// Perform the health check on this data store
    async fn health_check(&self) -> DbResult<bool>;

    /// Provide the module name.
    /// This was added for simple dual mode testing (legacy), but may be useful in
    /// other situations.
    fn name(&self) -> String;

    /// Return the current deadpool Status (if using deadpool)
    fn pool_status(&self) -> Option<deadpool::Status> {
        None
    }

    fn box_clone(&self) -> Box<dyn DbClient>;
}

impl Clone for Box<dyn DbClient> {
    fn clone(&self) -> Self {
        self.box_clone()
    }
}